BEW finalist awarded 3rd Prize at Evernote DevCup!

In May we took part in the BEW Hackathon dedicated to finding new ways to improve the Evernote platform. EV, won first prize and received a trip to Silicon Valley to take part in the Evernote DevCup. We excited to report that against stiff competition from around the world EV was awarded 3rd place with the DevCup Bronze! That’s not all! EV was not the only winner from May’s BEW Hackathon; a fellow finalist Spotwish, won the coveted Peoples Choice Award!

EV enables mobile phone users to use Evernote via SMS, a sought after feature that means Evernote is now available to all users, irrespective of what mobile they have. This means that Evernote is now accessible to the billions of SMS capable phones around the world, which is key for the success of Evernote in emerging markets like Brazil or China where 94% of devices are not smartphones. It’s often said that an app is never really finished, as there is always new functionality to add. The developers of EV are already looking to enhance the platform by enabling MMS, enabling users to add pictures, videos, sound and a whole new world of possibilities for users. And EV developer Roberto is now participating in the Techcrunch Disrupt Hackathon in 2 weeks in San Francisco.

Try it out at txtEv.com!

The power behind Twitter UK’s MMS service for O2 customers

If you hadn’t heard, Twitter’s MMS service uses the BlueVia API in the UK for O2 customers. It’s really cool to be powering one of the largest social networks around, with over 10 million active users in the UK.

While it may appear that everyone is using smart phone apps in the UK, half of the population are not. So, even those 50% of people with smart phones will be able to tweet photos because of the BlueVia API. But even if you do have a smart phone, you might want to opt for using MMS. Here’s why:

  • MMS bundles can be used, saving on data – especially now unlimited data plans are a thing of the past. In fact, there is no need for a data plan to use it.
  • It’s a simpler experience on some phones and quicker to send a MMS than open an app. Very Zen.
  • The service is really easy to use, just register your phone for Twitter messaging and then send your MMS to the shortcode 86444 (and remember, it’ll be part of your MMS bundle)

Some more good news is that the charge is the same while roaming in the EU, at 25p a text, far less that data charges.

So, will you be tweeting via MMS from now on? Register your phone with Twitter here.

Check out this useful page for tweeting via MMS:

Get Tweeting your photos to 86444.

Please note if you don’t have a MMS bundle, you will be charged for sending the MMS. 

Gamehack’s winning mobile game Plasma Party now available in the Apple App Store

As you may know a couple of weeks ago we helped put on the first ever Gamehack, in which developers were given 24 hours to create brand new games from scratch. Alongside being the main sponsor for GameHack we also ran a challenge category called best use of mobile, which was won by Lightwood Games who developed Plasma Party – and the most exciting bit is that they have just released it on the Apple App Store!

Plasma Party is based on the simple ‘whack-a-mole’ concept, extended across multiple iOS devices using a feature of Apple’s GameKit framework that allows more than 2 devices to connect through Bluetooth. In the game, two to four players can connect up to 16 iPods, iPhones and iPads to create a gaming board in which they must be the first to turn off all of their own colour lights.

Despite the gruelling challenge, the team managed to create an original game that only took a little tweaking before it was ready to submit to the Apple App Store, which is where it now sits for you to download – for free. We caught up with the developers to see what they thought of the whole experience.

BV: Who are you and what do you do?

LG: We are Lightwood Games, a team of two developers who have produced a number of puzzle games for iPhone, iPad and iPod touch. Usually with rather more than 24 hours to make them though!

We’re passionate about social gaming experiences, so our titles include multi-player online modes. We created the first ever online competitive word search puzzle, which has now been played more than 10 million times. We made a jigsaw app that lets you create puzzles from your own photos and then race to solve them against a friend in real time. Our Sudoku game has a crazy two-player mode like nothing you’ve ever seen before!

BV: What is the name of the Game you made at GameHack?

LG: At GameHack we called it “Plasmafest”, although we’ve since renamed it to Plasma Party, so it fits alongside some of our other “Party” games. We took a simple whack-a-mole concept and extended it across multiple devices connected using Bluetooth. Two to four players then compete to be the first to touch all the lights in their own assigned colour. Game play becomes a real-world social experience, involving intertwining limbs and digits with nearby opponents as you battle to reach lights in the far corners.

BV: Did you have fun at GameHack?

LG: Yes! It was something neither of us had done before, and whilst rather an intense experience, it was good fun. We were interested to see what other people were creating in the time, and some of the graphics were amazing.

BV: How did you come up with the game? Was it spur of the moment?

LG: We’d had the idea to use Bluetooth to create a larger play area for a little while, but hadn’t had the time to develop the idea. We figured it was something we could probably create in 24 hours, and despite doubting that at around 3am when the devices still weren’t communicating properly, it all suddenly came together in the last few hours.

BV: What is the game made from, what technology did you use?

LG: The game is written in Objective-C, creating a native, Universal iOS app. It utilizes a lesser known (and sparsely documented!) feature of Apple’s GameKit framework to connect more than 2 devices via Bluetooth.

BV: Any idea what you are going to make using your Arduino prize?

We both spend far too long during the day hitting refresh on multiple websites to catch the latest stats – how many word searches have been played today? How many bootups has Worcle had? Which advertising network is performing best? These stats all have APIs so we can aggregate them onto one page, but it’s still very distracting.

What would be just as distracting, but infinitely more awesome, would be to have a scrolling LED sign above the desk! Our very own private stock ticker :)

BV: Any future plans for your game?

LG: Amazingly, we’ve already submitted it to Apple! After all the lovely, enthusiastic comments we received, we just couldn’t wait to get it out to everyone to play. It feels a little like the event has only just finished, after a couple of days of further frantic coding to iron out the bugs we chose not to demonstrate on Sunday ;)

Mobile Developers Guide to the Galaxy prints ninth edition

Mobile Developer's Guide to the Galaxy ninth edition

Many of the mobile developers we know have become fondly attached to the indie bible now in its ninth print edition, the Mobile Developer’s Guide to the Galaxy.

Much like the original Guide to the Galaxy, this little book provides all the information mobile developers could possibly need as they venture forth into the world of APIs, monetization and operator models.  This ninth edition has been fully updated to take into account all the latest developments in this fast-changing environment, including explanations of accessibility, operator billing and market shares.

As with this Guide’s more famous predecessor, the message to mobile developers is clear: DON’T PANIC (this  is literally printed in large, friendly letters on its cover).  You can download the complete guide for free.

Alternatively, you can get a hard copy at any industry event where Enough Software and Wireless Industry Partnership, the Guide’s originators, are present.

We want the world to hear about BlueVia, warts and all

Last week was London Mobile Week. It was a jam packed week of amazing mobile related events, many of which BlueVia was proud to sponsor. London Mobile week also saw the début of a new approach for promoting BlueVia.

And if you’re a mobile developer, we think you might be interested in it.

As we head into the final quarter of 2011 we have reached two important milestones:

  1. We now have thousands of developers working on the platform, creating great product. We will continue to publish case studies of cool stuff created using BlueVia on our Slideshare account [link], so stay tuned
  2. We have already attended, sponsored, coded and presented at more than 100 events across Europe, North, and South America, and there are still two and a bit months left in 2011! Wow!

With this in mind we came to the conclusion that probably many people were bored listening to the same old faces from the BlueVia team!

Putting our developers centre stage

Therefore we have now decided that when we have stage time at an event, we will turn this time over to one of the developers working with the platform whenever possible. Our thinking is you want to hear what it is really like working with BlueVia from a fellow developer, warts and all, not a nice slick marketing presentation from us.

Well, we put this approach to the test last week, with our first two developer presentations being delivered by Peter Swain from Always On Message at Planet of the Apps and Yosi Taguri from Labgoo at DroidCon UK (you can see their presentations and slides below).

Based on initial feedback at the events, this approach seems to have been well received. Below you can watch the presentations and review the slides. Please let us know what you think.

If you want to be featured at one of our future events, get in touch.

Peter Swain at Planet of the Apps

You can view or download Peter’s slide deck or watch the video of his presentation:

Yosi Taguri at DroidCon UK

Watch Yosi deliver his presentation at DroidCon UK here:

Your chance to take the Ovum Mobile Developer Survey

Ovum, the analyst house, is conducting a survey of the mobile application development market.

This survey, now in its second year, is one of the most important ways for developers to learn what’s working in terms of mobile app deployment, so we think it’s important as many people take part as possible.

And as if that wasn’t reason enough, anyone who takes part in the 2011 survey, which is currently open, will receive a free copy of Ovum’s Mobile Application Developer Survey 2010 and a chance to win an iPad 2 or BlackBerry PlayBook.

According to last year’s report:

Last year iOS was the clear favorite for smartphone developers, but with Android’s continual rise in popularity will this still be the case? Ovum also found that the majority of developers prioritized the support of three platforms, accepting the inevitability of fragmentation when deploying mobile apps. Has this changed with the introduction of Windows Phone 7 and QNX, and the retirement of Symbian OS and Windows Mobile? Are developers choosing to support more platforms to address the tablet opportunity?

If you can find the 15 minutes it takes to complete the survey, why not visit Ovum to find out more.

Six mobile events join forces to launch London Mobile Week (30 Sep – 7 Oct)

With a whole series of attention-grabbing mobile events coming up in London in the weeks ahead, you may have been wondering how you will keep track of them all.

So were we, but we’re glad that six of the major events in question – Over the Air, TechHub Mobile Meetup, Sybase Enterprise Mobility Forum, Planet of the Apps, MMA Forum and DroidCon – have joined forces to create the first ever London Mobile Week (you can follow @LDNmobileweek on Twitter).

During that week, the attention of the global mobile industry will be on the UK.  The events will cater to every aspect of the mobile industry, from app development to the future of the industry itself – no subject is off limits, as long as it’s mobile!

London Mobile Week – the running order

Over the Air kicks things off in Bletchley Park on 30 September with its geek-out hack event running through to 1 October (and in all probability, that means through the night).  Then on Monday 3 October, TechHub takes over, holding the TechHub Mobile Meetup during the afternoon.  TechHub is one of London’s foremost networking venues and workspaces.  It’s one place you’re guaranteed to meet people you might do business with, including the BlueVia team, who will be there in force.

The Tuesday is where things get busy, with Sybase running its Enterprise Mobility Seminar during the morning (entitled “How mobile apps and tablets will transform your business”) and the Mobile Marketing Association starting its two-day forum.  There’s a great line-up of speakers at both events.

Meanwhile, Planet of the Apps kicks off three days of intense focus on mobile app development. This is the second annual Planet of the Apps and its speakers including the CEOs of Rovio, Shazam, Flirtomatic and the Global Digital Directors of Universal Music and London 2012.

Finishing the week off in style, DroidCon takes place over the Thursday and Friday, making Android the centre of attention for a couple of days.  Again, it’s a strong speaker line up, including Google, Sony Eriksson, InMobi… and of course, BlueVia.

If you want to find out more about the events during the week, please visit the website.  If you are running your own mobile event during the week, please tweet us and we’ll do our best to promote it on your behalf.  This is a fantastic example of the mobile industry pulling together – and we want as many people as possible to feel part of it.

Look out for Team BlueVia – we hope to see you at one of the events!

[Infographic] The Mobile Platform Race – How do mobile platforms stack up?

This is the latest infographic showcasing the findings and insights from Developer Economics 2011, the report created by Vision Mobile (and sponsored by BlueVia).

It’s an impressive graphic, demonstrating at a glance how the economics of mobile app development is evolving and maturing.  You can download a free copy of the Developer Economics 2011 report and embed the infographic on your website or blog by visiting Vision Mobile.

Barcelona, Mobile 2.0

La semana pasada algunos miembros del equipo de BlueVia estuvimos presentes en el Mobile 2.0 organizado por la gente de DotOpen y hospedado en el nuevo edificio de Telefónica en Barcelona, una hermosa estructura modernista, que parece haber sido inspirada o creada específicamente para la ocasión, el tema: El futuro del móvil.

TimPik

Es increíble como, a diferencia de lo que pasaba hace tan sólo muy poco tiempo, el discurso y los mensajes de cada una de las iniciativas ahí representadas, no sólo ha cambiado el enfoque, sino el tono e incluso hasta el estilo. Es verdad que las grandes cifras siguen siendo el mayor argumento de cada una de las empresas asistentes (volumen de negocio, cuota de mercado, millones de dispositivos, etc.) aunque el tema de la fragmentación sigue siendo el cáncer que amenaza al ecosistema en su conjunto.

El keynote de apertura estuvo a cargo de @carlosdomingo, CEO de Telefonica I+D, el cual fue presentado en forma de tweets. Lo increíble de la ponencia, es que, por revelador que fuera el contenido en cuanto a cifras y predicciones, que lo era, tal vez no había nadie en la sala que dudara, se cuestionara o incluso se sorprendiera por dicho contenido, más bien parecía sonar lógico y natural, no obstante, en un entorno en donde los dispositivos móviles (no sólo teléfonos) parecen ser la causa tanto de las soluciones (aplicaciones, software, servicios), como de los problemas (fragmentación, penetración, volumen), el reto parece ser el encontrar un equilibrio entre la diversidad de dispositivos y la homogeneidad de los servicios para una sociedad que cada vez demanda más y mejores aplicaciones. El Internet de las cosas parece estar cada vez más cerca a nuestra realidad cotidiana.

El panel de apertura del segundo día fue moderado por Eli Camilleri de Vision Mobile y en él participaron Sanyu Kiruluta de BlackBerry, Fernando Kanacri de Nokia, Leandro Mario Cino de Intel y por supuesto Jose Valles de BlueVia. En él se abordaron distintos temas aunque principalmente predominó el enfoque del desarrollador y cómo hacer su vida más fácil, o dicho de otra manera, qué están haciendo estas grandes empresas para ayudarle al desarrollador a monetizar.

El resumen, para no alargar mucho más el post, está en la creación de servicios que faciliten su integración en diversas plataformas a través de la apertura de APIs. Jose Valles nombró algunos ejemplos web como el de Salesforce.com o Netflix y los fabricantes por su parte hablaron de los esfuerzos que están haciendo para lograr que su parque de dispositivos sea más accesible, intentando disminuir la fragmentación. También se habló del valor que aporta una Telco como Telefónica en este mundo de hardware, donde la red no sólo es un valor añadido, sino que puede llegar a representar el futuro económico de los desarrolladores, porque si algo tienen en común todos los dispositivos del planeta, es que necesitan de una infraestructura de red para sacarle partido a todas sus posibilidades.

Y por último, queremos felicitar a los chicos de TimPik, que resultaron ganadores del App Circus  en el Mobile 2.0. TimPik  es una red social para deportistas que ofrece todo lo necesario para que sus usuarios puedan organizar partidos de fútbol, calendarizar sus encuentros y compartir información de interés para la comunidad de usuarios.

Welcome to “Developer Economics 2011” #DevEcon11

 

[James Parton of BlueVia introduces Developer Economics 2011,  a global research delving into all aspects of mobile development, from app design and platform selection criteria to market delivery and monetization. You can download the full report for free at www.developereconomics.com]

How quickly time flies!

Last year we, like VisionMobile, felt there was a real gap in the market for a piece of research that credibly identified the issues facing developers in the mobile space.

Based on the response to 2010’s inaugural report it seems you agreed with us. The success of the publication really surpassed our expectations. TechCrunch dubbed it “one of the most profound [reports on mobile development]…to date”

I’m delighted to be supporting the project once again in 2011, which allows the research to be made freely available for download. Telefonica remains steadfastly committed to understanding the needs of developers to help shape our product roadmap, and 2010’s Developer Economics findings were a key input into the thinking that produced BlueVia.

2011’s edition delves into the hottest issues in mobile apps; which platforms gained and lost developer mindshare, what are the most popular revenue models, which go-to-market channels are the fastest and quicker to pay, how will the apps in smartphones vs. tablets vs. TVs play a role in the future & more.

In addition we have more than doubled the number of respondents vs. 2010’s research, now representing 75 countries, while the number of software platforms covered has jumped from 8 in 2010 to 12 in 2011. Moreover, for the first time we have added insight into digital strategies from over 50 leading international and regional Brands through one to one interviews with digital agencies, media, retail and Internet companies.

I hope you enjoy reading the report as much as we have enjoyed working with VisionMobile to deliver it.

James Parton, Head of BlueVia Marketing

June 2011

Follow me on Twitter @jamesparton

www.bluevia.com

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